To start this off I suppose I should explain what Turok 4 Multiplayer is, Put simply it’s actually a modification for the original Turok 4: Evolution game which was released on PC with no [...]
Coming into this and learning of DNS Rebinding I had decided I wanted to make my own attack platform, After doing research it was apparent that this could be quite deadly getting a [...]
OSSEC CVE(s) Thanks to Kurt over at DWF I was able to get a CVE assigned for the OSSEC SQL-Injection detailed in my previous post CVE-2016-1000266 / CVE-2016-1000265 Was happy to help the guys [...]
First let me explain what OSSEC is and why a vulnerability in this system is important. OSSEC is an host based open-source intrusion detection system… Most recently there’s been a few [...]
So, I had recently been inspired by a video from a man who goes by the alias “Scamalot” in this video series he responds to spam emails and simply “trolls” the scammers, [...]
Project Cartographer ( which I’m referring to as H2V:Online from here on ) now has a homepage where pretty soon you’ll be able to find a download link for the mod! There’s still [...]
A long time ago a friend(DarkCoder) and I embarked on attempting to turn a (random) game into a multiplayer Online one, the original intention was to find a single player only game and determine [...]
After long hours of sitting around reversing script functions and getting help from both kornman00 and xbox7887 on various research they had from xbox versions of the game, I managed to complete [...]
Well, The network handling code has been re-written from the ground up on the client side and it seems to have eliminated all performance issues I also eliminated some memory leaks that were [...]
Well, During my previous fix I changed things around so much that I actually introduced major performance issues the processing time of each packet went up and part of which seemed to also have [...]